
Donald Trump
Minmatar Murder-Death-Kill
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Posted - 2007.10.28 12:25:00 -
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Edited by: Donald Trump on 28/10/2007 12:27:54 Edited by: Donald Trump on 28/10/2007 12:26:02 I think its so fun to look back at movies like wave of mutalation 2 and think wtf in almost every scene. How did he catch ratters in belts with a battleship? Why isnt he dead yet? Is he really in 0.0?
I would blame the nanofad with nanodomis and nanophoons for a part of the current situation, it was nanofaggotry on a strange level, where the nanoships bumped, nossed and killed anything not nano while if 2 nanoships met in combat, one would just get away. So you had ratters and every nonnano pvp ship dying while almost all nanoships lived on.
This hardened the ratters defence, as nanoship meant fast aligning coming to a belt near you, fast. So after the nanonerf, ratter hunters had to get 1 step faster, and used hacs for firepower and the survivablity of the previous nanoBSes.
The problem with eve is that there wont happend cool fights if everyone noobscouts eachother for 2 hours before considering to engage. We need more to defend, to attack, and it to be worth risking our ships in the process.
In todays eve everyone are in belts ratting with only friendlies in system, which encourages cloaking and running and is quite stupid tbh. You play the ratting game and make isk, whooooo local, cloak up and wait untill the local is gone the continue ratting again. You wont loose anything significant by taking a 'break' while danger is in your system.
What if you had 'resource'-arenas in spesific systems that spawned maybe every 1 hour, there would still be belts, but reward there would be much poorer. So you need defence to hold the system and resource-point while your miners/ratters make isk, like mini complexes (plexes has often created good fights, bob lost a mom fighting for one etc.)
You would have to start all over again and the distance instead a miniplex like this would be quite some, so you would actually loose something if you had to call off the operation. The hunters would have to use afterburners to catch stuff. Like current plexes the real reward would be in the end, and you would have to be there with a little group maybe (soloship if faction setup ) to be able to finish it in the 1 hour before next respawn.
So what you got is a meeting place where ratters need to make isk in a little group, and where attackers can paralyze the income of the inhabitans without looking in 1 million systems for lone ratters. The exploration belts ccp got planned doesnt sound that far away, but its more like 'we sit in a plex instead of a belt and rat and run when we see someone in local'.
For the ratters this would seem negative, but make the possible rewards great enough to encourage groups to try getting these plexes. Every 1 hour might seem a little short, maybe 2,5... 4 places in each normal sized region maybe?
YES to random and unexpected pvp!
Also: if the ratters wanted effeciency they would bring fewer and fewer defending, making nice possiblities for solo pvp.
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